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Makes up for the beginning in my eyes.Įdit: I was mostly joking about the skill issue thing but it’s my fault since I didn’t make it obvious. You could’ve accomplished nothing of real value and you’d still have fun. It’s parkour, fighting, parkour, looting, parkour, events, and repeat. Once you get into a “flow” state, hours just disappear man. It all comes together in a beautiful time sync of a package. Parkour also has a bit of a learning curve but once you get that hang of using shimmer, whip and running together it becomes so smooth and seamless. I thought I understood the combat when I played the demo for 5 hours but this is a game that keeps on giving
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I’m having a blast and I’m still not even consistently going for back attacks or using magic parkour to stun enemies and I just unlocked a whole new element. You have to worry about switching skills, which skills are the most effective, keeping your distance but not being too far away so you can you do of a fishing blows, dodge, manage your stamina and the list goes on and on. The combat system with rock magic alone is deeper than most games. When the game finally clicks it’s so addicting. Did you try the demo and find the combat clunky/unintuitive? I’m sorry my friend but that is a SKILL ISSUE.
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